Sometimes in thinking up a design, you can have the best didactical intention (referent 1) in mind, your specification or databank (referent 2) filled with the right needs, an existing design (referent 3) sending out interesting signals, and yet you are still waiting — waiting for that ‘click’ as the parts of the puzzle fall into place and your decision-making goes racing and tumbling to its conclusion. Continue reading
Tag Archives: Learning experience
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1.3 What is design?
1.4 Where does the ‘design process’ begin and end?
1.5 Is there a special language of design?
The answer to this, for design decision-making at the micro level, is ‘yes’. Continue reading
1.6 What is a ‘learning experience’?
Tyler (1949) has provided a useful definition for designers working at the micro level:
‘A learning experience refers to the interaction between the learner and the external conditions in the environment to which he can react. Learning takes place through the active behaviour of the student; it is what he does that he learns not what the teacher does.’
This definition has many implications for the design of instruction. We will come back to it again, directly or indirectly, more than once.